Arrowstorm Entertainment, our production company www.arrowstormentertainment.com, is interested in bringing funding to movies. But people often pitch us unsellable, unmarketable, undistributable concepts which have only one possible "business plan", which is "we're going to win Sundance." That's a terrible risk.
Dramas, indie comedies, social conscience films, etc., have few channels which are looking to buy content. On the other hand, what we call "fanboy" genre films have many buyers and a great need for more content worldwide.
We are looking to fund "fanboy" films, which have a low risk and high potential for creating a real franchisable intellectual property. How do you create a fanboy film? Try creating concepts that have no less than 3, and preferably 5 or more elements from the "Periodic Table of the Awesoments." http://www.eatliver.com/i.php?n=3723 , more about it here at http://io9.com/5113799/the-periodic-table-of-awesoments
Think I'm joking? I'm not. I'd say any random logline that you generate using this entertaining tool will be more profitable than 90% of the indie film concept pitches I hear. Is that sad? Pathetic? Yep. Is it more fun than making a film about a couple dealing with the loss of a child? I'd say it is.
This is, once again, film as business, not film as art or film as world-improver. To create great art or make the world a better place, just try not to spend much money while doing it.
Try out the Periodic Table of Awesoments. Post your pitches in the comments!
A blog discussing independent low-budget filmmaking and how to do it successfully and profitably. From a film producer with ten years' experience in producing profitable films.
Showing posts with label producer. Show all posts
Showing posts with label producer. Show all posts
Thursday, March 8, 2012
Friday, February 24, 2012
And if you can't get Stars... you still need Star Power
Let's assume for a moment that after reading my last post, you're thinking to yourself "bullcrap". It's not that easy to get a bankable actor into your film. Even if you cast early, and even if you are willing to move through a lot of names and settle for the one that finally says "yes".
Fair enough. It's famously difficult to snare one of those oh-so-elusive Hollywood names to sign on and be in your film when you've got a low budget. The task is made even more difficult when you realize that before persuading the actors, you often have to persuade the talent agent and/or manager, and let's be clear, they're mostly interested in their hard cash commission...
But Star Power isn't just about getting the names of actors to stamp across the top of your key art. Try bringing a multi-$million independent starring-Steve-Zahn drama to the sales floor, and I'll bring my microbudgeted sub-500k dragon movie, and I bet 9 times out of 10, my film outsells yours. That's right, a public-domain, free-to-use, computer generated dragon has just as much (and more) Star Power than a mid-size semi-bankable name (you might notice that our Orcs! film hit #50 on imdb's starmeter, whereas Calvin Marshall topped out at 249th.... that's right, orcs also have more Star Power than many bankable stars).
But Steve Zahn will probably cost you a hefty sum just to have the right to use him, let alone the costs of hiring stars (fringes, first-class tickets, Screen Actors Guild signatory, per diem rates, trailer rental, top-notch makeup person, top-notch stunt double, etc. etc.). The dragon costs you whatever you need to hire a couple of guys and their computers who know how to make a 3D dragon and bring it to life in your film. That might be $100k or more, but it's a sure thing, and you don't have to ask permission.
So, consider setting your film around Star Power you don't have to pay for. How about using a title that has Star Power, something in the public domain, like doing a remake of Pride and Prejudice? Did it. http://www.imdb.com/title/tt0366920/ How about using a dragon as your star. Did it. Several times... http://www.imdb.com/title/tt1290472/ http://www.imdb.com/title/tt1734582/ http://www.imdb.com/title/tt1913178/ How about using something that is actually an old mythical creature that was made hugely popular by Lord of the Rings, Dungeon and Dragons, and even World of Warcraft? Did that too. http://www.imdb.com/title/tt1524134/
Or, you might even try using a public figure or a current event that has been big in the news recently and has a lot of interest for the media and the public in general. We did that as well. http://www.imdb.com/title/tt2141875/
So there's a secret for you. Stop whining about how you don't have enough money to get stars, and start booking stars that you don't need to convince that you're worth it.
Fair enough. It's famously difficult to snare one of those oh-so-elusive Hollywood names to sign on and be in your film when you've got a low budget. The task is made even more difficult when you realize that before persuading the actors, you often have to persuade the talent agent and/or manager, and let's be clear, they're mostly interested in their hard cash commission...
But Star Power isn't just about getting the names of actors to stamp across the top of your key art. Try bringing a multi-$million independent starring-Steve-Zahn drama to the sales floor, and I'll bring my microbudgeted sub-500k dragon movie, and I bet 9 times out of 10, my film outsells yours. That's right, a public-domain, free-to-use, computer generated dragon has just as much (and more) Star Power than a mid-size semi-bankable name (you might notice that our Orcs! film hit #50 on imdb's starmeter, whereas Calvin Marshall topped out at 249th.... that's right, orcs also have more Star Power than many bankable stars).
But Steve Zahn will probably cost you a hefty sum just to have the right to use him, let alone the costs of hiring stars (fringes, first-class tickets, Screen Actors Guild signatory, per diem rates, trailer rental, top-notch makeup person, top-notch stunt double, etc. etc.). The dragon costs you whatever you need to hire a couple of guys and their computers who know how to make a 3D dragon and bring it to life in your film. That might be $100k or more, but it's a sure thing, and you don't have to ask permission.
So, consider setting your film around Star Power you don't have to pay for. How about using a title that has Star Power, something in the public domain, like doing a remake of Pride and Prejudice? Did it. http://www.imdb.com/title/tt0366920/ How about using a dragon as your star. Did it. Several times... http://www.imdb.com/title/tt1290472/ http://www.imdb.com/title/tt1734582/ http://www.imdb.com/title/tt1913178/ How about using something that is actually an old mythical creature that was made hugely popular by Lord of the Rings, Dungeon and Dragons, and even World of Warcraft? Did that too. http://www.imdb.com/title/tt1524134/
Or, you might even try using a public figure or a current event that has been big in the news recently and has a lot of interest for the media and the public in general. We did that as well. http://www.imdb.com/title/tt2141875/
So there's a secret for you. Stop whining about how you don't have enough money to get stars, and start booking stars that you don't need to convince that you're worth it.
Tuesday, February 21, 2012
How to Get Stars in Your Film
Everyone knows that Star Power drives the film industry. And, if you've ever tried to sell or distribute a film, you'll be familiar with the oft-asked question of "who's in it?" If your answer includes explaining who your lead actors are, and the small parts they played in big films ten+ years ago, then chances are you've been rejected because your film lacks Star Power.
When working on a low budget, it can be difficult to overcome the star hurdle. But let me suggest my own method that has worked well in the past. The secret is to start casting early.
Many actors work for a paycheck. Others are more professional, and are more interested in the role they are taking and the direction it will push their acting career. But all actors want to be cast in roles. Take a look on IMDB. Actors do maybe two, maybe three, and rarely four films a year. And most of those are not lead roles. Consider an average work time of one month on a film (two months for a leading role, 1-2 weeks on a minor role). That means an actor works maybe three months of the year. They would like to be cast in more films. Making offers to name actors, even very low-budget offers, will, eventually, yield results.
Make one offer a week (making an offer means sending the actor's agent an offer letter which includes the dates of the shoot, the role being offered, the amount you'll pay them...). Tell them they only have a week to decide. When they pass on it, immediately make the next offer. Start with the biggest names on your list, and move down. Eventually, someone will probably engage in a discussion and take the role. You do have to offer money, but different actors with the same Star Power will take very different pay levels, depending on how much they want to act in more films (it's hard to get roles, and many actors just want to be in more films) and how much they take personally to the role being offered.
At some point down your list, an actor will fit the combination of traits that you've been waiting for. They don't care about the money, they just want a role that will get them started in the kind of roles they're hoping to land on a bigger film (Mila Kunis took a role in our film Moving McAllister because she wanted to get into romantic comedy leading roles as That 70's Show was winding down). They like the script, for some reason. They have an open schedule and nothing to do for the next few months, and they are ready to act in a leading role, even in a small indie production... when this combination happens, an actor will take a role for surprisingly little money up front.
You can't responsibly offer to more than one actor at a time. Agents hate that (and it's a small world, word gets around about your project), and you need to give them a "first position" offer each on the role, i.e., if the agent takes the effort to have the actor read the script and make a decision, there had better be no one else ahead of them in line. That's why you do one a week, it allows you to give each a first position, one at a time.
Low-budget producers often wait to cast a film until the month or two before the film goes into production. Recognize that this inevitably results in a decreased chance of getting anyone worthwhile. Start casting early, and one day you'll be pleasantly surprised by an actor saying 'yes'.
Later this week, I'll suggest another option if you're dead set against Stars in your film, or if your budget is so low you can't even offer the $20K or so that you need to even get the agent to read the offer!
There are other forms of Star Power... follow this blog and check my post later this week.
When working on a low budget, it can be difficult to overcome the star hurdle. But let me suggest my own method that has worked well in the past. The secret is to start casting early.
Many actors work for a paycheck. Others are more professional, and are more interested in the role they are taking and the direction it will push their acting career. But all actors want to be cast in roles. Take a look on IMDB. Actors do maybe two, maybe three, and rarely four films a year. And most of those are not lead roles. Consider an average work time of one month on a film (two months for a leading role, 1-2 weeks on a minor role). That means an actor works maybe three months of the year. They would like to be cast in more films. Making offers to name actors, even very low-budget offers, will, eventually, yield results.
Make one offer a week (making an offer means sending the actor's agent an offer letter which includes the dates of the shoot, the role being offered, the amount you'll pay them...). Tell them they only have a week to decide. When they pass on it, immediately make the next offer. Start with the biggest names on your list, and move down. Eventually, someone will probably engage in a discussion and take the role. You do have to offer money, but different actors with the same Star Power will take very different pay levels, depending on how much they want to act in more films (it's hard to get roles, and many actors just want to be in more films) and how much they take personally to the role being offered.
At some point down your list, an actor will fit the combination of traits that you've been waiting for. They don't care about the money, they just want a role that will get them started in the kind of roles they're hoping to land on a bigger film (Mila Kunis took a role in our film Moving McAllister because she wanted to get into romantic comedy leading roles as That 70's Show was winding down). They like the script, for some reason. They have an open schedule and nothing to do for the next few months, and they are ready to act in a leading role, even in a small indie production... when this combination happens, an actor will take a role for surprisingly little money up front.
You can't responsibly offer to more than one actor at a time. Agents hate that (and it's a small world, word gets around about your project), and you need to give them a "first position" offer each on the role, i.e., if the agent takes the effort to have the actor read the script and make a decision, there had better be no one else ahead of them in line. That's why you do one a week, it allows you to give each a first position, one at a time.
Low-budget producers often wait to cast a film until the month or two before the film goes into production. Recognize that this inevitably results in a decreased chance of getting anyone worthwhile. Start casting early, and one day you'll be pleasantly surprised by an actor saying 'yes'.
Later this week, I'll suggest another option if you're dead set against Stars in your film, or if your budget is so low you can't even offer the $20K or so that you need to even get the agent to read the offer!
There are other forms of Star Power... follow this blog and check my post later this week.
Thursday, February 9, 2012
Coverage List for Osombie
TODAY'S POST? JUST ALL THE CRAZY COVERAGE WE WERE GRANTED BY THE INTERNET GODS:
“OSOMBIE” PRESS COVERAGE
FEATURED ON “THE O’REILLY FACTOR” - 2/8/2012
#1 Cable News Show
3 Million Viewers
See video here: http://www.facebook.com/photo.php?v=10150541119766817&set=vb.190990284315598&type=2&theater
TOP QUOTES
“I wish I could have afforded to advertise this spot during the Superbowl”
HARRY KNOWLES, AintItCool
“These are a few of my fav-or-ite thiiiiings….”
UPROXX
“the video totally delivers”
“plenty of explosions, copious amounts of violence, gratuitous male shirtlessness”
SLASH FILM
“Greatest Trailer Ever: OSOMBIE”
BREITBART
“mayhem filled”
ENTERTAINMENT WEEKLY
“bone-biting, machine gun-firing, washboard-ab-flashing, sex in the desert”
“makes us want to reach for the bong and order a pizza already”
GOTHAMIST
“joyously delirious plot”
“If there is any justice in the world, this classic will soon be in the can and on the screen.”
MARINE CORPS TIMES
“I was laughing my ass off”
“production values are surprisingly high”
CINEMA BLEND
“includes swordfighting, romance, a head being shot off, and lots and lots of hunky guys taking their shirts off to expose some really nice chests.”
MSNBC
“plenty of roundhouse kicks and one-on-one combat”
THE DAILY MAIL
“Because your day hasn’t kicked enough ass, here’s an Osama bin Laden zombie movie”
“Balls!”
BEYOND HOLLYWOOD
“You’ve got to see this, I can’t believe it’s even real!”
FIRST SHOWING
“Is that? Yes. It’s Osama bin Laden. As a zombie.”
NEWS.COM.AU
OTHER SIGNIFICANT COVERAGE
ABC NEWS
BUZZFEED
THE BLAZE (Glenn Beck)
MOVIES.COM
Tuesday, January 24, 2012
Film: Art or Business?
I moderated a Sundance discussion panel today in Park City at the ASCAP Music Cafe. The subject was Ultra-Low-Budget Filmmaking. The panel members were 4 ultra-low-budget directors, each of whom recently created a feature film with very little funding, between $500 and $65000.
As I watched each of their film trailers, I wondered if any of them might be distributable, if any of them might be able to recoup the budget that was spent. I was reminded of how commercially I view the filmmaking process (my films are six-for-six in profitable returns to the investors... our studio doesn't make films that don't make money).
Since I was the moderator, I had the ability to simply put the question to the directors: "Is filmmaking Art, or is it Business?" I got a variety of answers, one of which was "this was just a film to launch my career, get me my next gig, if it does that, it's a success, it doesn't have to make money."
That film, if I remember correctly, had the highest budget, $65,000. That's a very low budget for a film (all of mine have been quite a bit higher), but I wondered who the investor was, and whether they agreed with the definition of success that the director had.
When you write a novel, record a song, make a painting, it's pretty much a lot of work for yourself and a few hundred of your own dollars, at most. It's your own business whether you treat that process as art or as business. But when you spend $65,000 I feel there's a business element suddenly introduced, that necessarily complicates the issue of art vs. business.
Not that the two can't coexist. If it's truly brilliant art, it may well have venues that will result in revenue, such as festival wins and the resulting distribution deals.
But with few exceptions, a 125-minute film about "a couple dealing with their wayward child" is most likely going to reach no one, and accomplish little but boredom and discomfort for the audiences that it does reach. That, and cause a lot of people to do a lot of work over several years to achieve mediocre results-- with a loss of money and trust.
That's pretty pessimistic, of course, but I find inevitably that when I ask artistic filmmakers what THEIR top ten favorite films are, their answers include titles like "Blade Runner", "Godfather 2", or even "Empire Strikes Back". Rarely do they list films like the ones they're making...
Why not try making something that they themselves might watch? Make an action film, a Sci Fi film, a Horror movie if that's your thing. Even if it fails to be brilliant artistically, it often has a market and channel that is ready to consume the mediocre attempt; pay back the investors, give everyone involved a sense of accomplishment and encouragement, and reach an audience and learn from the experience.
I refuse to accept that art films can't be commercially driven, nor that commercially driven films can't be artistic. They can and should be both.
Unless, of course, you fund the film yourself... if so, then by all means create some inaccessible art without an audience and push the limits of artism, break the mold if you can, do something spectacular and enjoy the art of film for all it's worth.
And try to keep your budget low, because the $500 film seemed just as meaningful and artistic as the $65,000 film, and every bit as satisfying to the director.
As I watched each of their film trailers, I wondered if any of them might be distributable, if any of them might be able to recoup the budget that was spent. I was reminded of how commercially I view the filmmaking process (my films are six-for-six in profitable returns to the investors... our studio doesn't make films that don't make money).
Since I was the moderator, I had the ability to simply put the question to the directors: "Is filmmaking Art, or is it Business?" I got a variety of answers, one of which was "this was just a film to launch my career, get me my next gig, if it does that, it's a success, it doesn't have to make money."
That film, if I remember correctly, had the highest budget, $65,000. That's a very low budget for a film (all of mine have been quite a bit higher), but I wondered who the investor was, and whether they agreed with the definition of success that the director had.
When you write a novel, record a song, make a painting, it's pretty much a lot of work for yourself and a few hundred of your own dollars, at most. It's your own business whether you treat that process as art or as business. But when you spend $65,000 I feel there's a business element suddenly introduced, that necessarily complicates the issue of art vs. business.
Not that the two can't coexist. If it's truly brilliant art, it may well have venues that will result in revenue, such as festival wins and the resulting distribution deals.
But with few exceptions, a 125-minute film about "a couple dealing with their wayward child" is most likely going to reach no one, and accomplish little but boredom and discomfort for the audiences that it does reach. That, and cause a lot of people to do a lot of work over several years to achieve mediocre results-- with a loss of money and trust.
That's pretty pessimistic, of course, but I find inevitably that when I ask artistic filmmakers what THEIR top ten favorite films are, their answers include titles like "Blade Runner", "Godfather 2", or even "Empire Strikes Back". Rarely do they list films like the ones they're making...
Why not try making something that they themselves might watch? Make an action film, a Sci Fi film, a Horror movie if that's your thing. Even if it fails to be brilliant artistically, it often has a market and channel that is ready to consume the mediocre attempt; pay back the investors, give everyone involved a sense of accomplishment and encouragement, and reach an audience and learn from the experience.
I refuse to accept that art films can't be commercially driven, nor that commercially driven films can't be artistic. They can and should be both.
Unless, of course, you fund the film yourself... if so, then by all means create some inaccessible art without an audience and push the limits of artism, break the mold if you can, do something spectacular and enjoy the art of film for all it's worth.
And try to keep your budget low, because the $500 film seemed just as meaningful and artistic as the $65,000 film, and every bit as satisfying to the director.
Tuesday, January 10, 2012
Trailer + Key Art = 80% of sales
I have heard many low-budget film pitches (and I should stress here that my experience is with low budget films exclusively, usually sub-$million and always sub-$2million), and I find myself focusing these days on two elements which I feel account for the bulk of every film's success. It isn't that star power, script, acting, effects and music aren't important to making a great film, it's that these attributes can also be evaluated in the context of two elements:
TRAILER AND KEY ART
In my experience, trailers account for the bulk of a film's success. Buyers, and especially international buyers, will often simply watch a trailer and sign a deal. Granted, the trailer tells you what stars are in the film, how the special effects look, and a general idea of the production value of the project... since these are often the first points of reference by which a buyer judges and prices a film, they make their decision on the basis of the trailer. Hence, the trailer for the most part determines a film's success.
Why is that important? Obviously, if true, it suggests that all one need do to reap profits from a film is to nail the trailer. And why is that good news? Because it's much easier to deliver a spectacular trailer than it is to create a spectacular film.
Trailers are movie concentrate, and has the ability to select all the best a film has to offer: the best jokes, best action, best acting, best script lines, best visuals...all in a few here's a useful corollary A MOVIE TRAILER ALWAYS OVERSELLS AND THE FILM THEREFORE UNDERDELIVERS. THE TRAILER IS ALWAYS BETTER THAN THE MOVIE.
And that's a big strategic point to make. It suggests three big tactics...
1. Spend more money and effort on the trailer. Filmmakers typically make the trailer as an afterthought. Bad move, it wastes the opportunity to make a bad movie look great, and a great movie look spectacular. If a film isn't looking so good, work hard on the trailer and sell the film on the basis of the trailer before the film is even complete! Hold off on showing the film (it isn't done quite yet), and shop the trailer around and make early sales (you can't do this too much, or you might get a reputation for great trailers and junk films). Save some budget for the trailer. Don't necessarily trust a sales rep or distributor to cut a great trailer, do it yourself and make sure it's amazing. Nobody cares about your film as much as you do.
2. Put all your best stuff in the trailer. Don't withhold your biggest shots and best jokes to reveal them in the film. Put all your best in the trailer, even if it's the death of the main antagonist! If it makes for a spectacular trailer, put it in. Many buyers never even watch the film (they look at hundreds of films at every show, they have to take shortcuts). They often only see the film much later, before they air it or distribute it on DVD.
3. Sell the film early. Get a quick rough cut done so you know whether you need some pickup shots or reshoots, and then get working on the trailer. Make the trailer spectacular and start signing deals! The impression a trailer makes is the best foot forward, and from there it's going to be downhill. Buyers cool off and get critical. Get a deal done as early as possible in the process.
What about KEY ART (that means the poster art / DVD cover art)? Same thing. It's important, it's the first impression a buyer, distributor, or sales agent gets of the film, and they know a lot about the movie already, ENOUGH TO MAKE THEIR DECISION. Spend time and money on the key art and make sure it sells.
This insight is perhaps the simplest key to profitability for a "so-so" film (and that's at least 90% of films, so don't kid yourself).
That being said, here's a trailer for a film I executive produced which obeys all principles I've expressed in this article. Enjoy the trailer for Dragon Hunter. It's better than the movie (which ain't bad neither).
TRAILER AND KEY ART
In my experience, trailers account for the bulk of a film's success. Buyers, and especially international buyers, will often simply watch a trailer and sign a deal. Granted, the trailer tells you what stars are in the film, how the special effects look, and a general idea of the production value of the project... since these are often the first points of reference by which a buyer judges and prices a film, they make their decision on the basis of the trailer. Hence, the trailer for the most part determines a film's success.
Why is that important? Obviously, if true, it suggests that all one need do to reap profits from a film is to nail the trailer. And why is that good news? Because it's much easier to deliver a spectacular trailer than it is to create a spectacular film.
Trailers are movie concentrate, and has the ability to select all the best a film has to offer: the best jokes, best action, best acting, best script lines, best visuals...all in a few here's a useful corollary A MOVIE TRAILER ALWAYS OVERSELLS AND THE FILM THEREFORE UNDERDELIVERS. THE TRAILER IS ALWAYS BETTER THAN THE MOVIE.
And that's a big strategic point to make. It suggests three big tactics...
1. Spend more money and effort on the trailer. Filmmakers typically make the trailer as an afterthought. Bad move, it wastes the opportunity to make a bad movie look great, and a great movie look spectacular. If a film isn't looking so good, work hard on the trailer and sell the film on the basis of the trailer before the film is even complete! Hold off on showing the film (it isn't done quite yet), and shop the trailer around and make early sales (you can't do this too much, or you might get a reputation for great trailers and junk films). Save some budget for the trailer. Don't necessarily trust a sales rep or distributor to cut a great trailer, do it yourself and make sure it's amazing. Nobody cares about your film as much as you do.
2. Put all your best stuff in the trailer. Don't withhold your biggest shots and best jokes to reveal them in the film. Put all your best in the trailer, even if it's the death of the main antagonist! If it makes for a spectacular trailer, put it in. Many buyers never even watch the film (they look at hundreds of films at every show, they have to take shortcuts). They often only see the film much later, before they air it or distribute it on DVD.
3. Sell the film early. Get a quick rough cut done so you know whether you need some pickup shots or reshoots, and then get working on the trailer. Make the trailer spectacular and start signing deals! The impression a trailer makes is the best foot forward, and from there it's going to be downhill. Buyers cool off and get critical. Get a deal done as early as possible in the process.
What about KEY ART (that means the poster art / DVD cover art)? Same thing. It's important, it's the first impression a buyer, distributor, or sales agent gets of the film, and they know a lot about the movie already, ENOUGH TO MAKE THEIR DECISION. Spend time and money on the key art and make sure it sells.
This insight is perhaps the simplest key to profitability for a "so-so" film (and that's at least 90% of films, so don't kid yourself).
That being said, here's a trailer for a film I executive produced which obeys all principles I've expressed in this article. Enjoy the trailer for Dragon Hunter. It's better than the movie (which ain't bad neither).
Subscribe to:
Posts (Atom)